Ability Awakening Update!




Lilith
★★★★★ - ★★★★★★★

Serpenté - Kiss of Dusk

Awaken +1
Boosts damage amount (to 600%)
Boosts dark resistance reduction (to 65%)
Increases hit count (to 7)
Increases MP consumed (to 36)

Awaken +2
Boosts chance to inflict charm (to 30%)
Boosts damage amount (to 1000%)
Boosts dark resistance reduction (to 80%)

Serpenté - Kiss of Dawn

Awaken +1
Boosts damage amount (to 600%)
Boosts fire resistance reduction (to 65%)
Increases hit count (to 7)
Increases MP consumed (to 36)

Awaken +2
Boosts chance to inflict charm (to 30%)
Boosts damage amount (to 1000%)
Boosts fire resistance reduction (to 80%)

Counter-curse

Awaken +1
Reduces magic damage taken for all allies for 3 turns (25%)
Increases MP consumed (to 40)

Awaken +2
Boosts magic damage reduction (to 30%)
Boosts turns in effect (to 4 turns)
Boosts resistance to charm for all allies for 4 turns (100%)
Increases MP consumed (to 60)

Demonic Guard - Physical

Awaken +1
Boosts chance of taking physical damage (to 80%)
Boosts own DEF (100%) for 3 turns

Awaken +2
Boosts DEF increase (to 130%)
Boosts turns in effect (to 4 turns)
Removes DEF reduction for caster

Demonic Guard - Magical

Awaken +1
Boosts chance of taking magic damage (to 80%)
Boosts own SPR (100%) for 3 turns

Awaken +2
Boosts SPR increase (to 130%)
Boosts turns in effect (to 4 turns)
Removes SPR reduction for caster

Serpenté - Dusk Lash

Awaken +1
Boosts damage amount (to 800%)
Boosts dark resistance reduction (to 75%)
Boosts chance to inflict charm (to 30%)
Increases hit count (to 9)

Awaken +2
Boosts damage amount (to 1200%)
Boosts dark resistance reduction (to 90%)
Boosts chance to inflict charm (to 50%)

Serpenté - Dawn Lash

Awaken +1
Boosts damage amount (to 800%)
Boosts fire resistance reduction (to 75%)
Boosts chance to inflict charm (to 30%)
Increases hit count (to 9)

Awaken +2
Boosts damage amount (to 1200%)
Boosts fire resistance reduction (to 90%)
Boosts chance to inflict charm (to 50%)

Serpenté - Kiss of Midnight

Awaken +1
Boosts damage amount (to 800%)
Boosts chance to inflict charm (to 20%)
Boosts HP restoration amount (Base HP restoration: to 3000)

Awaken +2
Boosts damage amount (to 1200%)
Boosts chance to inflict charm (to 40%)
Boosts HP restoration amount (Base HP restoration: to 6000)

Dream Chemistry

Awaken +1
Boosts DEF (30%)
Boosts damage of certain abilities (vitality melding, energy melding, and dream melding: 240%)
Boosts chance to inflict charm for dream melding (to 25%)

Awaken +2
Boosts HP and SPR increases (to 60%)
Boosts increase to damage of certain abilities (vitality melding, energy melding, and dream melding: 480%)
Boosts chance to inflict charm for dream melding (to 50%)
Changes LB effects



Shroud of Elements II

(One use every 8 turns) 50% chance of inflicting charm on all enemies, boost resistance to all elements by 100% for caster, and boost resistance to all elements by 80% for all allies for 1 turn

Enchanting Boost II

(One use every 6 turns) Consume own LB gauge to fill ally's gauge and fill LB gauge by 1000 for one ally next turn




Lucius
★★★★★ - ★★★★★★★

Dusk Barrage

Awaken +1
Changes to deal dark damage
Boosts damage amount (to 600%)

Awaken +2
Boosts damage amount (to 900%)
Increases hit count (to 7)
Increases MP consumed (to 35)

Dawn Barrage

Awaken +1
Changes to deal fire damage
Boosts damage amount (to 600%)

Awaken +2
Boosts damage amount (to 900%)
Increases hit count (to 7)
Increases MP consumed (to 35)

Piercing Barrage

Awaken +1
Boosts damage amount (to 400%)
Reduces MP consumed (to 52)

Awaken +2
Boosts damage amount (to 650%)
Reduces MP consumed (to 50)
Reduces hit count (to 7)

Cleaving Barrage

Awaken +1
Reduces fire and dark resistance for 3 turns to all enemies (50%)
Boosts damage amount (to 500%)
Increases MP consumed (to 50)

Awaken +2
Boosts fire and dark resistance reductions (to 65%)
Boosts damage amount (to 700%)
Increases hit count (to 7)
Increases MP consumed (to 60)

Crushing Barrage

Awaken +1
Boosts damage amount (to 960%)
Increases MP consumed (to 50)

Awaken +2
Boosts damage amount (to 1300%)
Increases hit count (to 9)

Immortal Demon

Awaken +1
Deals damage to all enemies (Damage amount: 2000%)
Increases MP consumed (to 70)

Awaken +2
Boosts damage amount (to 4000%)
Increases MP consumed (to 90)

Aggressive Presence

Awaken +1
Boosts LB gauge increase (from 500 ~ 800 to 800)
Reduces damage amount to caster (to 45%)
Reduces DEF and SPR reductions (to 25%)
Increases MP consumed (to 110)

Awaken +2
Boosts turns in effect (to 4 turns)
Boosts LB gauge increase (from 800 to 1200)
Removes damage to caster
Removes DEF and SPR reductions to caster
Deals damage to all enemies (Damage amount: 2200%)
Increases MP consumed (to 120)

Demon Chemistry

Awaken +1
Boosts chance of countering (to 40%)
Boosts damage amount of counter attack (to 600%)
Boosts ATK (25%)

Awaken +2
Boosts chance of countering (to 50%)
Boosts damage amount of counter attack (to 800%)
Counter attack targets all enemies
Boosts ATK increase (to 50%)

Unholy Strength

Awaken +1
Boosts LB damage increase (to 40%)
Boosts equipment ATK increase (to 50%)

Awaken +2
Boosts LB damage increase (to 50%)
Boosts equipment ATK increase (to 100%)
Boosts damage limit for various chains when armed with two one-handed weapons
Changes LB effects (boosts damage amount)

Dark Commandment

Awaken +1
Adds blood moon barrage to abilities boosted (boost amount: 360%)
Restores MP every turn (3%)

Awaken +2
Adds rupture and frenzied rush to abilities boosted (boost amount: 200%)
Boosts MP restoration amount (to 5%)
Enables dark frenzy

Dark Frenzy:
Enable specific abilities to be used three times in one turn (Activate one time each regardless of equipment conditions)



Crimson Destiny II

Boost HP and ATK by 30%, boost physical damage against humans by 50%, boost dark resistance by 100%, and boost ATK by 150% for 3 turns at the beginning of battle or after being revived

Midnight Corruption II

(One use every 5 turns) Reduce fire and dark resistance by 100% for 5 turns and deal damage to one enemy