Ability Awakening Update!




Fryevia
★★★★★ - ★★★★★★★



Aurora's Guidance II

Boost equipment ATK and MAG when a single weapon is equipped in both hands, boost physical and magic damage against demons and humans, and boost damage of certain abilities
(frost flower blitz, flower assault, frost riposte, and aurora storm: 800%)

Allez! II

(One use every 5 turns) Boost ATK and MAG, gradually restore MP, enable saber mastery for four turns, and boost damage of certain abilities for caster
(frost flower blitz, flower assault, frost riposte, aurora storm, freezing tempest, freezing tempest I, and freezing tempest II: 1500%)

Freezing Tempest II

Deal 1000/1000% ice damage and reduce ice resistance by 100% for one enemy




Aurora Fryevia
★★★★★ - ★★★★★★★

Flash - Brilliance

Awaken +1
Boosts damage amount (to 450/450%)
Increases MP consumed (to 50)

Awaken +2
Boosts damage amount (to 750/750%)
Increases MP consumed (to 55)

Double Flash

Awaken +1
Adds purge and healing radiance to the specific abilities that can be used twice in one turn

Awaken +2
Adds gift of daylight and first light to the specific abilities that can be used twice in one turn

Flash - Furious Radiance

Awaken +1
Boosts damage amount (to 800/800%)
Increases MP consumed (to 55)

Awaken +2
Boosts damage amount (to 1000/1000%)
Boosts light resistance reduction (to 120%)
Increases MP consumed (to 60)

Gift of Daylight

Awaken +1
Boosts turns in effect (to 4 turns)
Reduces cooldown time (to one use every 5 turns)

Awaken +2
Boosts ATK and MAG increases (to 250%)
Restores own MP (100%)
Reduces cooldown time (to one use every 4 turns) Increases MP consumed (to 150)

First Light

Awaken +1
Boosts damage amount (to 2500/2500%)

Awaken +2
Boosts damage amount (to 3250/3250%)
Increases hit count (to 30)

Light Streak

Awaken +1
Boosts ATK and MAG increases (to 30%)
Boosts equipment ATK and MAG increases (to 75%)

Awaken +2
Boosts ATK and MAG increases (to 50%)
Boosts equipment ATK and MAG increases (to 100%)

Wielder of Light

Awaken +1
Boosts ATK, DEF, MAG, HP, and MP (20%)
Boosts light resistance increase (to 50%)

Awaken +2
Boosts ATK, DEF, MAG, SPR, HP, and MP increases (to 50%)
Boosts damage of certain abilities (aurora storm: 600%)
Restores MP every turn (5%)

Daybringer

Awaken +1
Boosts increase to damage of certain abilities (flash - luster: 600%)
Adds purge to abilities boosted (boost amount: 600%)

Awaken +2
Boosts equipment ATK and MAG increases (to 50%)
Boosts increase to damage of certain abilities (flash - brilliance and flash - furious radiance: 500%, flash - dazzle and flash - endless punishment: 1500%)




Aurora's Bond II

Boost HP by 20%, DEF and SPR by 30%, physical and magic damage against demons and humans, and boost equipment ATK and MAG when a single weapon is equipped in both hands

Flash - Radiant Might II

Reduce light resistance by 100% for all enemies and boost damage of certain abilities
(aurora storm and flash - furious radiance: 1000%, flash - brilliance: 2000%, first light: 1500%)




Kurasame
★★★★★ - ★★★★★★★

Definitive Command

Awaken +1
Boosts ATK and MAG increases (to 130%)
Boosts ice resistance increase (to 85%)

Awaken +2
Boosts ATK and MAG increases (to 150%)
Boosts ice resistance increase (to 100%)
Boosts turns in effect (to 5 turns)

Zekken - Sudden Downpour

Awaken +1
Boosts damage amount (to 890/890%)
Reduces ice resistance for one enemy for three turns (60%)

Awaken +2
Boosts damage amount (to 1150/1150%)
Boosts ice resistance reduction (to 120%)
Boosts turns in effect (to 5 turns)
Reduces hit count (to 8)

Ice Magic Unleashed

Awaken +1
Boosts ATK and MAG increases (to 250%, undispellable)
Boosts damage amount of enabled ability - zekken - twilight rain (to 1350/1350%)
Reduces cooldown time (to one use every 8 turns)

Awaken +2
Boosts turns in effect (to 6 turns)
Boosts enabled duration of enabled abilities - zekken - twilight rain and triple zekken (to 5 turns)
Boosts damage amount of enabled ability - zekken - twilight rain (to 1500/1500%)
Reduces cooldown time (to one use every 6 turns)
Reduces hit count of enabled ability - zekken - twilight rain (to 8)
Increases MP consumed (to 150)

Diamond Rain

Awaken +1
Boosts damage amount (to 3450/3450%)
Reduces cooldown time (to one use every 5 turns)

Awaken +2
Boosts damage amount (to 4200/4200%)
Reduces cooldown time (to one use every 4 turns)
Changes timing of hits

Zekken - Freezing Showers

Awaken +1
Boosts damage amount (to 550/550%)
Boosts chance to inflict sleep and stone (to 50%)

Awaken +2
Boosts damage amount (to 750/750%)
Boosts chance to inflict sleep and stone (to 80%)

Zekken - Cloudless Rain

Awaken +1
Boosts damage amount (to 550/550%)
Boosts chance to inflict confusion and disease (to 50%)
Changes timing of hits

Awaken +2
Boosts damage amount (to 750/750%)
Boosts chance to inflict confusion and disease (to 80%)

Instant Hellfreeze

Awaken +1
Boosts turns in effect for 100% ice resistance reduction (to 2 turns)
Boosts turns in effect for 75% ice resistance reduction (to 3 turns)
Boosts damage amount of enabled ability - zekken - twilight rain (to 1350/1350%)

Awaken +2
Boosts turns in effect for 100% ice resistance reduction (to 3 turns)
Boosts damage amount of enabled ability - zekken - twilight rain (to 1500/1500%)
Enables triple zekken for 2 turns
Reduces hit count of enabled ability - zekken - twilight rain (to 8)

Double Zekken

Awaken +1
Adds blizzaja sword, definitive command, and instant hellfreeze to the specific abilities that can be used twice in one turn

Awaken +2
Adds summon eidolon, ice magic unleashed, and diamond rain to the specific abilities that can be used twice in one turn

The Ice Reaper

Awaken +1
Boosts MP increase (to 50%)
Enhances changes to LB effects
Restores MP every turn (5%)
Boosts damage amount of enabled ability - zekken - twilight rain (to 1350/1350%)

Awaken +2
Boosts HP, DEF, and SPR (30%)
Enhances changes to LB effects
Boosts damage amount of enabled ability - zekken - twilight rain (to 1500/1500%)
Reduces hit count of enabled ability - zekken - twilight rain (to 8)

Intimidating Stance

Awaken +1
Boosts ATK and MAG increases (to 40%)
Boosts equipment ATK and MAG increases (to 100%)

Awaken +2
Boosts ATK and MAG increases (to 80%)
Boosts equipment ATK and MAG increases (to 150%)
Boosts damage of certain abilities (zekken - freezing showers, zekken - cloudless rain, and zekken - sudden downpour: 700%, zekken - twilight rain: 1000%)




Machina
★★★★★ - ★★★★★★★

Stunning Slash

Awaken +1
Boosts damage amount (to 650%)
Boosts turns in effect for 70% ATK and MAG reductions (to 2 turns)
Boosts turns in effect for 55% ATK and MAG reductions (to 4 turns)

Awaken +2
Boosts damage amount (to 1050%)
Increases hit count (to 8)
Boosts 70% ATK and MAG reductions (to 75%)
Boosts 55% ATK and MAG reductions (to 65%)
Boosts 45% ATK and MAG reductions (to 55%)

Siphon Sword

Awaken +1
Boosts HP absorption (to 105%)
Boosts turns in effect for 70% DEF and SPR reductions (to 2 turns)
Boosts turns in effect for 55% DEF and SPR reductions (to 4 turns)

Awaken +2
Boosts HP absorption (to 195%)
Increases hit count (to 8)
Boosts 70% DEF and SPR reductions (to 75%)
Boosts 55% DEF and SPR reductions (to 65%)
Boosts 45% DEF and SPR reductions (to 55%)

Element Eiger

Awaken +1
Boosts damage amount (to 820%)
Boosts fire, ice, and lightning resistance reductions (to 80%)

Awaken +2
Boosts attack count (to 2)
Boosts fire resistance reduction (to 120%)
Boosts ice and lightning resistance reductions (to 100%)
Reduces hit count of first attack (to 7)

SPR +20%

Awaken +1
Boosts SPR increase (to 30%)
Ability name changes

Awaken +2
"SPR +30%" effect removed
Ability changes to "dual blade mastery"

Dual Blade Mastery:
Increases damage limit for various chains when armed with two one-handed weapons

Hometown Survivor

Awaken +1
Boosts DEF and SPR (30%)

Awaken +2
Boosts ATK and HP (30%)
Nullifies stop

Awakening

Awaken +1
Removes DEF reduction for caster
Boosts damage amount of enabled ability - rush blade (to 600%)
Reduces cooldown time (to one use every 6 turns)

Awaken +2
Boosts ATK increase (to 250%, undispellable)
Boosts damage amount of enabled ability - rush blade (to 775%)
Changes timing of hits for enabled ability - rush blade
Reduces cooldown time (to one use every 5 turns)

Crystal's Chosen One

Awaken +1
Boosts damage of certain abilities (element eiger and rush blade: 150%)
Boosts equipment ATK when armed with two one-handed weapons (10%)

Awaken +2
Boosts HP, DEF, and SPR (20%)
Boosts increase to damage of certain abilities (element eiger and rush blade: 350%)
Boosts equipment ATK increase (to 60%)