Ability Awakening Update!




2B
★★★★★ - ★★★★★★★

Avoid

Awaken +1
Boosts chance of countering (to 50%)
Boosts damage amount of counter attack (to 1000%)

Awaken +2
Reduces ATK and MAG for one enemy for two turns (70%)
Boosts number of times physical attacks can be evaded (to 3)
Boosts damage amount of counter attack (to 1500%)
Boosts effects of enabled ability - avoid attack
Increases MP consumed (to 45)

Supreme Support Weapon

Awaken +1
Boosts ATK, DEF, MAG, and SPR reductions (to 75%)
Fills own LB gauge (1000)

Awaken +2
Boosts ATK, DEF, MAG, and SPR reductions (to 80%)
Boosts turns in effect for ATK and DEF increases (to 6 turns, undispellable)
Boosts effects of enabled abilities - avoid attack, true charge blade, true charge spear, and true charge volt
Reduces cooldown time (to one use every 6 turns)

YoRHa Sword Dance

Awaken +1
Boosts damage amount (to 2500%)
Boosts ATK, DEF, MAG, and SPR reductions (to 60%)
Fills own LB gauge (500)

Awaken +2
Boosts damage amount (to 4000%)
Boosts ATK, DEF, MAG, and SPR reductions (to 75%)
Boosts effects of enabled abilities - extract speed and YoRHa slaughter dance

Retry

Awaken +1
Boosts DEF and SPR (20%)

Awaken +2
Boosts DEF and SPR increases (to 30%)
Boosts HP (30%)
Nullifies paralysis, confusion, and stone
Boosts chance of escaping death when HP is above a certain point (to 100%)

YoRHa No. 2 Type B

Awaken +1
Boosts ATK and DEF increases (to 50%)
Boosts MP restoration amount (to 10%)
Boosts LB damage (30%)

Awaken +2
Boosts LB damage increase (to 100%)
Enhances changes to LB effects

Update: 2B

Awaken +1
Boosts ATK, SPR, and MP increases (to 50%)
Boosts damage increase (to 75%)
Boosts equipment ATK increase (to 75%)

Awaken +2
Boosts ATK, SPR, and MP increases (to 70%)
Boosts HP (30%)
Boosts damage increase (to 100%)
Boosts equipment ATK increase (to 100%)
Boosts damage limit for various chains when armed with two one-handed weapons




Adam Jensen
★★★★★ - ★★★★★★★

Stealth Enhancer

Awaken +1
Enables all allies except self to evade some physical attacks one time
Increases MP consumed (to 30)

Awaken +2
Boosts number of times physical attacks can be evaded for all allies except self (to 2)
Increases MP consumed (to 45)

TESLA

Awaken +1
Boosts damage amount (to 1000%)
Boosts lightning resistance reduction (to 75%)
Boosts turns in effect (to 5 turns)
Adds lightning element to own physical attack for five turns

Awaken +2
Boosts damage amount (to 2000%)
Boosts lightning resistance reduction (to 100%)
Boosts own ATK for five turns (200%)
Increases hit count (to 10)

Nanoblade

Awaken +1
Boosts damage amount (Base: to 1400%)
Boosts consecutive use damage (Bonus: to 200% per use, up to 1200%)

Awaken +2
Boosts damage amount (Base: to 2600%)
Boosts consecutive use damage (Bonus: to 300% per use, up to 900%)
Increases hit count (to 10)

Explosive Heat Blade

Awaken +1
Changes to reduce fire resistance first before dealing fire damage
Boosts damage amount (to 2500%)
Boosts turns in effect (to 5 turns)
Adds fire element to own physical attack for five turns

Awaken +2
Boosts damage amount (to 4500%)
Increases hit count (to 10)
Changes availability of first use from turn 5 to turn 1
Reduces MP consumed (to 90)

Typhoon Explosive System

Awaken +1
Removes fire element from damage dealt
Boosts damage amount (to 3000%)
Boosts fire resistance reduction (to 100%)
Boosts turns in effect (to 5 turns)

Awaken +2
Boosts damage amount (to 5000%)
Increases hit count (to 30)
Reduces cooldown time (to one use every 5 turns)

Remote Hacking

Awaken +1
Boosts own ATK for 999 turns (250%, undispellable)
Boosts damage amount (to 2500%)
Changes availability of first use from turn 5 to turn 1

Awaken +2
Boosts damage increase (to 150%)
Boosts turns in effect for damage increase (to 3 turns)
Boosts damage amount (to 3500%)
Increases hit count (to 10)
Fills own LB gauge (3400)

Mechanical Augmentations

Awaken +1
Boosts DEF, SPR, and HP (20%)
Nullifies paralysis, confusion, and stone

Awaken +2
Boosts ATK, DEF, SPR, and HP increases (to 50%)
Boosts equipment ATK when armed with two one-handed weapons (60%)

Juggernaut Collective Agent

Awaken +1
Boosts ATK increase (to 50%)
Boosts LB damage (100%)

Awaken +2
Boosts equipment ATK increase (to 100%)
Boosts LB damage increase (to 200%)
Changes LB effects

Focus Enhancement

Awaken +1
Boosts MP (50%)
Restores MP every turn (10%)

Awaken +2
Boosts ATK increase (to 80%)
Enables tactical combination - enable specific abilities to be used twice in one turn (activate one time each regardless of equipment conditions)
Boosts damage limit for various chains when armed with two one-handed weapons




Elly
★★★★★ - ★★★★★★★

Double Ether (more abilities included):

Adding paradigm shift to the specific abilities that can be used twice in one turn

Triple Ether (more abilities included):

Adding paradigm shift to the specific abilities that can be used three times in one turn

Quintuple Ether (more abilities included):

Adding paradigm shift to the specific abilities that can be used five times in one turn

Anemo Wave

Awaken +1
Boosts damage amount (Base: to 600%)
Boosts consecutive use damage (Bonus: to 300% per use, up to 1500%)
Adds wind element to own physical attack for five turns

Awaken +2
Boosts damage amount (Base: to 700%)
Boosts consecutive use damage (Bonus: to 400% per use, up to 2000%)
Increases hit count (to 8)
Fills own LB gauge (1000)
Reduces MP consumed (to 60)

Terra Ghost

Awaken +1
Boosts damage amount (Base: to 600%)
Boosts consecutive use damage (Bonus: to 300% per use, up to 1500%)
Adds earth element to own physical attack for five turns

Awaken +2
Boosts damage amount (Base: to 700%)
Boosts consecutive use damage (Bonus: to 400% per use, up to 2000%)
Increases hit count (to 8)
Fills own LB gauge (1000)
Reduces MP consumed (to 60)

Thermo Largo

Awaken +1
Boosts damage amount (Base: to 600%)
Boosts consecutive use damage (Bonus: to 300% per use, up to 1500%)
Adds fire element to own physical attack for five turns

Awaken +2
Boosts damage amount (Base: to 700%)
Boosts consecutive use damage (Bonus: to 400% per use, up to 2000%)
Increases hit count (to 8)
Fills own LB gauge (1000)
Reduces MP consumed (to 60)

Aqua Lord

Awaken +1
Boosts damage amount (Base: to 600%)
Boosts consecutive use damage (Bonus: to 300% per use, up to 1500%)
Adds water element to own physical attack for five turns

Awaken +2
Boosts damage amount (Base: to 700%)
Boosts consecutive use damage (Bonus: to 400% per use, up to 2000%)
Increases hit count (to 8)
Fills own LB gauge (1000)
Reduces MP consumed (to 60)

Paradigm Shift

Awaken +1
Boosts own MAG for three turns (200%, undispellable)
Boosts MP restoration amount (Base MP restoration per turn: to 120)

Awaken +2
Boosts MAG increase (to 250%)
Boosts turns in effect (to 5 turns)
Boosts enabled duration of enabled ability - quintuple ether (to 2 turns)

Eschatology

Awaken +1
Boosts damage amount (to 3000%)
Changes availability of first use from turn 3 to turn 1

Awaken +2
Boosts damage amount (to 4000%)
Boosts LB gauge increase (to 3200)
Boosts own LB damage for one turn (150%, undispellable)

Myyah Factor

Awaken +1
Boosts DEF and HP (20%)

Awaken +2
Boosts DEF, MAG, and HP increases (to 60%)
Boosts damage increase (to 100%)

Elehayym

Awaken +1
Boosts DEF and SPR (20%)
Nullifies paralysis and stone

Awaken +2
Boosts MAG and MP increases (to 60%)
Boosts DEF and SPR increases (to 40%)
Boosts fire, water, wind, and earth resistance increases (to 50%)
Boosts LB gauge increase (to 500 per turn)

The Antitype

Awaken +1
Boosts equipment MAG increase (to 100%)

Awaken +2
Boosts equipment MAG increase (to 150%)
Boosts LB damage increase (to 100%)
Changes LB effects