Rivera Unit Revamp
Trust Master Reward Upgrade |
Conductor's Baton MP +250 MAG +20 SPR +90 Activate sonorous hope: Restore MP by 5% for caster and restore HP and MP for three random allies every turn |
Super Trust Master Reward Upgrade |
Formal Suit MP +200 DEF +40 MAG +35 SPR +74 Boost light and dark resistance by 30% Activate prestige: Reduce MP consumed by abilities by 30%, and boost fire, ice, lightning, water, wind, earth, light, and dark resistance when HP falls below a certain point |
Limit Burst Upgrade |
Orchestral Performance Boost ATK, DEF, MAG, SPR, and LB damage, gradually restore MP, and fill LB gauge for all allies |
Ability Upgrades |
Young Prodigy Boost HP, DEF, and SPR by 50% and MP by 150%, restore MP by 10% every turn, decrease chance of being targeted by 100%, boost HP and MP by 30% when equipped with an instrument, and boost DEF and SPR by 30% when a single instrument is equipped in both hands |
Jaunty Tune Nullify poison, blind, sleep, silence, paralysis, confusion, disease, and stone, and boost dark resistance by 50% |
Sound Amplifier Boost ATK and MAG for all allies, or boost ATK, DEF, MAG, SPR, and resistance to ATK, DEF, MAG, and SPR reductions for all allies and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation |
Harmonization Boost HP, DEF, and SPR by 500 and MP by 1000, boost damage limit for various chains by 100%, boost equipment MP by 150% when a single weapon is equipped in one or both hands, absorb MP when attacked with magic equivalent to enemy magic's MP cost, and changes effect of normal attack to restore MP for all allies and reflect back magic cast at all allies |
Synchronized Rhythm Restore MP and boost dark resistance for all allies every turn |
Energizing Symphony Consume own HP to restore MP for all allies, and gradually restore HP for caster next turn |
Musical Barrier Enable all allies to evade some physical attacks one time, and reduce damage and physical damage taken by all allies for three turns |
Watchful Ensemble Add chance of temporarily guarding all allies against physical damage for one ally, or add chance of temporarily guarding all allies against physical damage for one ally and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation |
Turntable Remove ATK, DEF, MAG, and SPR reductions from all allies except self and place them on self |
Impish Nocturne Boost physical and magic damage against demons and fairies for one ally, or boost physical and magic damage against demons and fairies for one ally and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation |
Acoustic Echo Deal light magic damage to one enemy with boosted damage based on remaining MP, or deal light magic damage two times to all enemies with boosted damage based on remaining MP if used after reverberation, acoustic echo, or acoustic echo+, and change to acoustic echo+ next turn |
Rhapsody of the Wild Boost physical and magic damage against beasts and humans for one ally, or boost physical and magic damage against beasts and humans for one ally and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation |
Funeral March Boost physical and magic damage against reapers and machina monsters for one ally, or boost physical and magic damage against reapers and machina monsters for one ally and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation |
Chorus Restore MP and gradually restore MP for all allies except self, or restore MP and gradually restore MP for all allies except self and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation |
Choir Solo Temporarily increase chance of being targeted and reduce damage taken for one ally for three turns |
Hymn of Life Revive and fully restore all allies, or revive and fully restore all allies and activate soulful chant next turn if used after reverberation |
Duet Enable specific abilities to be used twice in one turn (Activate one time each regardless of equipment conditions) |
Center Stage Boost MP, DEF, and SPR by 30%, boost MP by 40% when equipped with a robe, boost fire, ice, lightning, water, wind, earth, and light resistance by 50%, and boost fire, ice, lightning, water, wind, earth, light, and dark resistance by 50% when HP falls below a certain point |
In the Limelight (One use every 3 turns) Add light element to physical attack and boost light damage of LB, abilities, and magic for all allies, and reduce light resistance for all enemies |
Vigilant Orchestra (One use every 5 turns) Add chance of guarding allies against physical damage, reduce damage taken, boost DEF and resistance to DEF reductions, and activate barrier for one ally |
Reverberation (One use every 3 turns) Remove ATK, DEF, MAG, and SPR reductions and reduce damage taken by caster, boost ATK and MAG for all allies, and fill morale gauge |
Raise the Tempo Boost LB gauge fill rate and LB damage for one ally, or boost LB gauge fill rate and LB damage for one ally and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation |
Encore Enable specific abilities to be used three times in one turn (Activate one time each regardless of equipment conditions) |
New Magnus Ability |
Anthem of the Brave (Three uses per battle) Deal light magic damage with boosted damage based on remaining MP to all enemies, and restore HP for all allies and gradually restore HP and MP for caster next turn |