Rivera Unit Revamp


The following unit will be receiving an ability revamp on 10/21!



Trust Master Reward Upgrade


Conductor's Baton

MP +250 MAG +20 SPR +90

Activate sonorous hope:
Restore MP by 5% for caster and restore HP and MP for three random allies every turn
 
Super Trust Master Reward Upgrade


Formal Suit

MP +200 DEF +40 MAG +35 SPR +74

Boost light and dark resistance by 30%

Activate prestige:
Reduce MP consumed by abilities by 30%, and boost fire, ice, lightning, water, wind, earth, light, and dark resistance when HP falls below a certain point
 
Limit Burst Upgrade

Orchestral Performance

Boost ATK, DEF, MAG, SPR, and LB damage, gradually restore MP, and fill LB gauge for all allies
 
Ability Upgrades

Young Prodigy

Boost HP, DEF, and SPR by 50% and MP by 150%, restore MP by 10% every turn, decrease chance of being targeted by 100%, boost HP and MP by 30% when equipped with an instrument, and boost DEF and SPR by 30% when a single instrument is equipped in both hands
 

Jaunty Tune

Nullify poison, blind, sleep, silence, paralysis, confusion, disease, and stone, and boost dark resistance by 50%
 

Sound Amplifier


Boost ATK and MAG for all allies, or boost ATK, DEF, MAG, SPR, and resistance to ATK, DEF, MAG, and SPR reductions for all allies and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation
 

Harmonization


Boost HP, DEF, and SPR by 500 and MP by 1000, boost damage limit for various chains by 100%, boost equipment MP by 150% when a single weapon is equipped in one or both hands, absorb MP when attacked with magic equivalent to enemy magic's MP cost, and changes effect of normal attack to restore MP for all allies and reflect back magic cast at all allies
 

Synchronized Rhythm


Restore MP and boost dark resistance for all allies every turn
 

Energizing Symphony


Consume own HP to restore MP for all allies, and gradually restore HP for caster next turn
 

Musical Barrier

Enable all allies to evade some physical attacks one time, and reduce damage and physical damage taken by all allies for three turns
 

Watchful Ensemble

Add chance of temporarily guarding all allies against physical damage for one ally, or add chance of temporarily guarding all allies against physical damage for one ally and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation
 

Turntable


Remove ATK, DEF, MAG, and SPR reductions from all allies except self and place them on self
 

Impish Nocturne

Boost physical and magic damage against demons and fairies for one ally, or boost physical and magic damage against demons and fairies for one ally and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation
 

Acoustic Echo

Deal light magic damage to one enemy with boosted damage based on remaining MP, or deal light magic damage two times to all enemies with boosted damage based on remaining MP if used after reverberation, acoustic echo, or acoustic echo+, and change to acoustic echo+ next turn
 

Rhapsody of the Wild


Boost physical and magic damage against beasts and humans for one ally, or boost physical and magic damage against beasts and humans for one ally and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation
 

Funeral March

Boost physical and magic damage against reapers and machina monsters for one ally, or boost physical and magic damage against reapers and machina monsters for one ally and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation
 

Chorus

Restore MP and gradually restore MP for all allies except self, or restore MP and gradually restore MP for all allies except self and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation
 

Choir Solo

Temporarily increase chance of being targeted and reduce damage taken for one ally for three turns
 

Hymn of Life

Revive and fully restore all allies, or revive and fully restore all allies and activate soulful chant next turn if used after reverberation
 

Duet

Enable specific abilities to be used twice in one turn (Activate one time each regardless of equipment conditions)
 

Center Stage

Boost MP, DEF, and SPR by 30%, boost MP by 40% when equipped with a robe, boost fire, ice, lightning, water, wind, earth, and light resistance by 50%, and boost fire, ice, lightning, water, wind, earth, light, and dark resistance by 50% when HP falls below a certain point
 

In the Limelight


(One use every 3 turns) Add light element to physical attack and boost light damage of LB, abilities, and magic for all allies, and reduce light resistance for all enemies
 

Vigilant Orchestra

(One use every 5 turns) Add chance of guarding allies against physical damage, reduce damage taken, boost DEF and resistance to DEF reductions, and activate barrier for one ally
 

Reverberation

(One use every 3 turns) Remove ATK, DEF, MAG, and SPR reductions and reduce damage taken by caster, boost ATK and MAG for all allies, and fill morale gauge
 

Raise the Tempo

Boost LB gauge fill rate and LB damage for one ally, or boost LB gauge fill rate and LB damage for one ally and deal light magic damage to all enemies with boosted damage based on remaining MP if used after reverberation
 

Encore

Enable specific abilities to be used three times in one turn (Activate one time each regardless of equipment conditions)
 
New Magnus Ability
       
Anthem of the Brave

(Three uses per battle) Deal light magic damage with boosted damage based on remaining MP to all enemies, and restore HP for all allies and gradually restore HP and MP for caster next turn
 

* Some of the featured abilities may be enabled by other abilities or special conditions.
** Some abilities may have awakenings available. Above descriptions are for fully awakened abilities.