Unit Revamp: King Behemy
Summary |
- Changed barrier to morale-based barrier for certain abilities
- Higher reduction to physical damage taken for caster - Higher reductions to physical damage taken and physical damage dealt by demons for all allies - Added a chance to fill morale gauge when receiving a physical or magic attack - Added boost to activation rate of counter abilities |
Frilly and Ferocious |
Before
- Temporarily increase chance of being targeted, reduce damage taken by 50%, and reduce physical and magic damage dealt by demons for four turns for caster After - Temporarily increase chance of being targeted, reduce damage taken by 75%, and reduce physical and magic damage dealt by demons for four turns for caster |
King's Barrier |
Before
- (One use every 4 turns) Boost ATK, DEF, MAG, and SPR, and fire, ice, lightning, water, wind, earth, light, and dark resistance, and activate barrier for all allies After - (One use every 4 turns) Boost ATK, DEF, MAG, and SPR, and fire, ice, lightning, water, wind, earth, light, and dark resistance, and activate morale-based barrier for all allies |