Ability Awakening Update!




Crimson
★★★★★ - ★★★★★★★

SPR +20%

Awaken +1
Boosts SPR increase (to 30%)
Ability name changes

Awaken +2
"SPR +30%" effect removed
Ability changes to "protector's hidden blade"

Protector's Hidden Blade:
Deals partial unmitigated damage to one enemy two times

Fire Riser

Awaken +1
Boosts turns in effect (to 7 turns)
Reduces fire resistance for one enemy (60%)

Awaken +2
Boosts damage amount (to 500%)
Boosts fire resistance reduction (to 100%)
Boosts turns in effect (to 8 turns)
Boosts own ATK and DEF (200%)
Boosts physical damage against demons for caster (75%)

Ice Riser

Awaken +1
Boosts turns in effect (to 7 turns)
Reduces ice resistance for one enemy (60%)

Awaken +2
Boosts damage amount (to 500%)
Boosts ice resistance reduction (to 100%)
Boosts turns in effect (to 8 turns)
Boosts own ATK and DEF (200%)
Boosts physical damage against demons for caster (75%)

Noble Banishing Blade

Awaken +1
Boosts damage amount (to 500%)
Boosts physical damage increase (to 125%)

Awaken +2
Boosts damage amount (to 700%)
Boosts physical damage increase (to 150%)

Earnest Swordsman

Awaken +1
Boosts equipment ATK increase (to 125%)
Boosts SPR (30%)

Awaken +2
Boosts equipment ATK increase (to 150%)
Boosts ATK, DEF, and HP (30%)

Heatwave Formation Strike

Awaken +1
Boosts damage amount (to 1200%)
Boosts damage of certain abilities (protector's hidden blade: 100%)
Enables triple sword combo for two turns for caster

Awaken +2
Boosts damage amount (to 1800%)
Changes target for partial unmitigated damage (to all enemies)
Boosts turns in effect (to 4 turns)
Boosts increase to damage of certain abilities (protector's hidden blade: 250%)
Boosts enabled duration of enabled ability - triple sword combo (to 4 turns)

Blizzard Formation Strike

Awaken +1
Boosts damage amount (to 1200%)
Boosts damage of certain abilities (noble banishing blade: 200%)
Enables triple sword combo for two turns for caster

Awaken +2
Boosts damage amount (to 1800%)
Changes target for partial unmitigated damage (to all enemies)
Boosts turns in effect (to 4 turns)
Boosts increase to damage of certain abilities (noble banishing blade: 500%)
Boosts enabled duration of enabled ability - triple sword combo (to 4 turns)

The Burden of a Hero

Awaken +1
Boosts ATK, DEF, SPR, HP, and MP (20%)

Awaken +2
Boosts ATK, DEF, SPR, HP, and MP increases (to 40%)
Nullifies blind, disease, and stone
Restores MP every turn (5%)
Boosts enabled duration of enabled ability - triple sword combo (to 4 turns)




Nagi
★★★★★ - ★★★★★★★

Brilliance

Awaken +1
Boosts damage amount (to 2200%)

Awaken +2
Boosts damage amount (to 3000%)
Boosts light resistance reduction (to 120%)
Boosts turns in effect (to 5 turns)
Increases MP consumed (to 60)

Dark Spirits

Awaken +1
Boosts damage amount (to 2200%)

Awaken +2
Boosts damage amount (to 3000%)
Boosts dark resistance reduction (to 120%)
Boosts turns in effect (to 5 turns)
Increases MP consumed (to 60)

Clad in Power

Awaken +1
Boosts turns in effect for ice, wind, light, and dark resistance reductions (to 4 turns)
Boosts damage of certain abilities (water projection, ice splinters, and dying flora: 500%,
brilliance, dark spirits, and projection - dance of darkness: 1000%,
and projection - dance of destruction: 2200%)
Increases MP consumed (to 130)

Awaken +2
Changes ATK and MAG increases (to undispellable)
Boosts turns in effect for ice, wind, light, and dark resistance reductions and increase to damage of certain abilities (to 5 turns)
Boosts increase to damage of certain abilities (water projection, ice splinters, and dying flora: 1500%,
brilliance, dark spirits, and projection - dance of darkness: 2000%,
and projection - dance of destruction: 4200%)
Increases MP consumed (to 150)

Ambush

Awaken +1
Boosts damage increase (to 75%)
Boosts MAG (30%)

Awaken +2
Boosts damage increase (to 100%)
Boosts MAG increase (to 50%)
Boosts ATK (30%)
Nullifies paralysis, disease, and stone

MAG +20%

Awaken +1
Boosts MAG increase (to 30%)
Ability name changes

Awaken +2
"MAG +30%" effect removed
Ability changes to "dual blade mastery"

Dual Blade Mastery:
Increases damage limit for various chains when armed with two one-handed weapons

Water Projection

Awaken +1
Boosts damage amount (to 1200%)

Awaken +2
Boosts damage amount (to 2000%)
Increases hit count (to 9)
Increases MP consumed (to 55)

Ice Splinters

Awaken +1
Boosts damage amount (to 1200%)

Awaken +2
Boosts damage amount (to 2000%)
Increases hit count (to 11)
Increases MP consumed (to 55)

Iota Star

Awaken +1
Boosts ATK and MAG increases (to 80%)
Boosts equipment ATK increase (to 125%)

Awaken +2
Boosts ATK and MAG increases (to 120%)
Boosts DEF, SPR, and HP (50%)
Boosts equipment ATK increase (to 150%)

True Projection

Awaken +1
Boosts equipment MAG increase (to 125%)
Boosts increase to damage of certain abilities (water projection and ice splinters: 200%,
and brilliance, dark spirits, and dying flora: 500%)

Awaken +2
Boosts equipment MAG increase (to 150%)
Boosts chance of evading some physical attacks (to 40%)
Boosts increase to damage of certain abilities (water projection and ice splinters: 500%,
and brilliance, dark spirits, and dying flora: 1000%)




Yego
★★★★★ - ★★★★★★★

Toxic Whip

Awaken +1
Boosts damage amount (to 2400%)
Boosts gradual damage amount (to 1700%)

Awaken +2
Boosts damage amount (to 3600%)
Changes timing of hits
Boosts gradual damage amount (to 2500%, undispellable)

Ground Whip

Awaken +1
Boosts damage amount (to 800%)
Boosts earth resistance reduction (to 100%)

Awaken +2
Boosts damage amount (to 1200%)
Boosts LB gauge increase (to 600)
Fills LB gauge for all allies except self (200)

Brutal Whip

Awaken +1
Boosts damage amount (to 1100%)

Awaken +2
Boosts damage amount (to 1800%)
Boosts earth resistance reduction (to 120%)
Adds earth element to own physical attack for 5 turns
Reduces MP consumed (to 60)

Bad Breath

Awaken +1
Boosts gradual damage amount (to 800%, undispellable)
Boosts gradual damage amount of enabled ability - baaad breath (to 1000%, undispellable)

Awaken +2
Boosts gradual damage amount (to 1500%)
Boosts turns in effect for gradual damage (to 5 turns)
Boosts enabled duration of enabled ability - baaad breath (to 5 turns)
Boosts gradual damage amount of enabled ability - baaad breath (to 2500%)
Boosts chance of randomly inflicting poison, blind, sleep, silence, paralysis, confusion, disease, or stone for enabled ability - baaad breath (to 75%)

Malboro Rider

Awaken +1
Boosts equipment ATK increase (to 100%)
Restores MP every turn (7%)

Awaken +2
Boosts ATK increase (to 60%)
Boosts HP and MP (30%)
Boost ATK when equipped with a whip (30%)
Boosts damage increase (to 100%)

Get Serious

Awaken +1
Gradually restores MP for caster for 3 turns (MP restoration per turn: 100)
Reduces cooldown time (to one use every 7 turns)

Awaken +2
Boosts ATK increase (to 300%, undispellable)
Boosts turns in effect for gradual MP restoration (to 6 turns)
Boosts enabled duration of enabled ability - triple whip (to 6 turns)
Reduces cooldown time (to one use every 6 turns)

Malboro Support

Awaken +1
Removes bad breath from random abilities
Boosts effects for random abilities (gradual damage amount of random ability - malboro support to 1300%, undispellable)

Awaken +2
Boosts chance of dealing gradual damage to all enemies (to 95%)
Boosts effects for random abilities (gradual damage amount of random ability - malboro support to 2500% and turns in effect for gradual damage to 5 turns, and turns in effect for ice, light, and dark resistance reduction of random ability - malboro support to 2 turns)

Gamma Star

Awaken +1
Boosts DEF, SPR, and HP (20%)

Awaken +2
Boosts ATK increase (to 80%)
Boosts DEF, SPR, and HP increases (to 40%)
Boosts chance of escaping death when HP is above a certain point (to 100%)
Reduces necessary HP value for escaping death one time (to when HP is above 10%)