Ability Awakening Update!




Elephim
★★★★★ - ★★★★★★★

Fairy's Gavotte

Awaken +1
Boosts ATK, DEF, MAG, and SPR increases (to 150%)
Boosts turns in effect (to 3 turns)

Awaken +2
Boosts ATK, DEF, MAG, and SPR increases (to 180%)
Adds light element to physical attack for all allies
Gradually fills own LB gauge next turn (LB gauge increase per turn: 800)
Can act next turn

Passionate Fugue

Awaken +1
Boosts ATK and MAG increases (to 170%)
Boosts DEF and SPR reductions (to 65%)
Boosts turns in effect (to 3 turns)

Awaken +2
Boosts ATK and MAG increases (to 200%)
Boosts DEF and SPR reductions (to 75%)
Gradually fills own LB gauge next turn (LB gauge increase per turn: 800)
Can act next turn

Spiritual Rondo

Awaken +1
Boosts DEF and SPR increases (to 170%)
Boosts ATK and MAG reductions (to 65%)
Boosts turns in effect (to 3 turns)

Awaken +2
Boosts DEF and SPR increases (to 200%)
Boosts ATK and MAG reductions (to 75%)
Gradually fills own LB gauge next turn (LB gauge increase per turn: 800)
Can act next turn

Healing Fragrance

Awaken +1
Reduces cooldown time (to one use every 10 turns)

Awaken +2
Reduces cooldown time (to one use every 8 turns)

Magical String Musician

Awaken +1
Boosts HP and MP increases (to 45%)

Awaken +2
Boosts HP and MP increases (to 70%)
Boosts DEF and SPR when equipped with an instrument (30%)

Marvelous Queen

Awaken +1
Boosts DEF (20%)
Boosts HP and MP increases (to 20%)
Nullifies sleep and silence

Awaken +2
Boosts DEF and SPR increases (to 50%)
Boosts HP and MP increases (to 40%)
Nullifies confusion and disease
Boosts LB gauge fill rate (100%)
Enhances changes to LB effects




Esther
★★★★★ - ★★★★★★★

Demagnetizing Strike

Awaken +1
Boosts damage amount (to 450%)
Boosts lightning resistance reduction (to 100%)
Boosts turns in effect (to 4 turns)

Awaken +2
Boosts damage amount (to 650%)
Boosts lightning resistance reduction (to 120%)
Boosts turns in effect (to 5 turns)
Boosts LB gauge increase (to 2000)

Combat Overdrive

Awaken +1
Boosts turns in effect for ATK increase (to 4 turns)
Boosts increase to damage of certain abilities (storm brand, storm calling, demagnetizing strike, and static barrage: 200%)
Boosts enabled duration of enabled ability - tempest charge (to 2 turns)

Awaken +2
Boosts ATK increase (to 250%, undispellable)
Boosts turns in effect (to 5 turns)
Adds bolting strike to abilities boosted
Boosts increase to damage of certain abilities (storm brand, storm calling, demagnetizing strike, static barrage, and bolting strike: 250%)
Boosts enabled duration of enabled ability - tempest charge (to 3 turns)

Shock Embrace

Awaken +1
Boosts LB gauge increase (to 2500)

Awaken +2
Boosts lightning resistance reduction (to 120%)
Boosts LB gauge increase (to 3000)
Enables caster to evade some physical attacks three times
Boosts enabled duration of enabled ability - tempest charge (to 4 turns)

Storm Clouds

Awaken +1
Boosts damage amount (to 1400%)
Boosts increase to damage of certain abilities (storm calling: 600%)

Awaken +2
Boosts damage amount (to 1800%)
Boosts turns in effect (to 3 turns)
Boosts increase to damage of certain abilities (storm calling: 1000%)
Boosts LB gauge increase (to 3500)
Reduces cooldown time (to one use every 3 turns)

Bolting Strike

Awaken +1
Boosts damage amount (to 500%)

Awaken +2
Boosts damage amount (to 650%)
Boosts LB gauge increase (to 2500)

Overcharge

Awaken +1
Boosts DEF and SPR (20%)

Awaken +2
Boosts DEF and SPR increases (to 30%)
Boosts HP (30%)
Nullifies blind, confusion, and disease
Boosts chance of escaping death when HP is above a certain point (to 100%)

Ancient Figure

Awaken +1
Boosts SPR (30%)

Awaken +2
Boosts ATK and SPR increases (to 50%)
Boosts LB damage increase (to 50%)

Precursor of the Storm

Awaken +1
Boosts DEF and SPR when equipped with a large sword (20%)

Awaken +2
Boosts ATK increase (to 50%)
Boosts MP (30%)
Enhances changes to LB effects
Boosts equipment ATK increase (to 100%)




Sylvie
★★★★★ - ★★★★★★★

Withering Arms

Awaken +1
Boosts ATK and MAG reductions (to 55%)

Awaken +2
Boosts ATK and MAG reductions (to 65%)
Boosts turns in effect (to 4 turns)
Increases MP consumed (to 60)

Withering Guard

Awaken +1
Boosts DEF and SPR reductions (to 55%)

Awaken +2
Boosts DEF and SPR reductions (to 65%)
Boosts turns in effect (to 4 turns)
Increases MP consumed (to 60)

Growing Offense

Awaken +1
Boosts ATK and MAG increases (to 140%)

Awaken +2
Boosts ATK and MAG increases (to 160%, undispellable)
Boosts turns in effect (to 4 turns)
Boosts ATK and MAG for all allies after two turns (180%, undispellable)
Boosts LB gauge fill rate for all allies after two turns (150%)
Increases MP consumed (to 65)

Growing Defense

Awaken +1
Boosts DEF and SPR increases (to 140%)

Awaken +2
Boosts DEF and SPR increases (to 160%, undispellable)
Boosts turns in effect (to 4 turns)
Boosts DEF and SPR for all allies after two turns (180%, undispellable)
Activates barrier (1000 HP) for all allies after two turns
Increases MP consumed (to 65)

Protective Vines

Awaken +1
Restores HP for all allies (2000 HP)

Awaken +2
Boosts physical damage reduction (to 30%)
Boosts turns in effect (to 4 turns)
Boosts HP restoration amount (to 5000)
Increases MP consumed (to 60)

Protective Petals

Awaken +1
Restores HP for all allies (2000 HP)

Awaken +2
Boosts magic damage reduction (to 30%)
Boosts turns in effect (to 4 turns)
Boosts HP restoration amount (to 5000)
Increases MP consumed (to 60)

Hop into battle!

Awaken +1
Boosts ATK and MAG increases (to 250%)

Awaken +2
Boosts ATK and MAG increases (to 300%, undispellable)
Boosts enabled duration of enabled ability - triple the fun! (to 3 turns)
Reduces cooldown time (to one use every 5 turns)
Increases MP consumed (to 100)

Hop to the rescue!

Awaken +1
Boosts DEF and SPR increases (to 250%)

Awaken +2
Boosts DEF and SPR increases (to 300%, undispellable)
Boosts enabled duration of enabled ability - triple the fun! (to 3 turns)
Reduces cooldown time (to one use every 5 turns)
Increases MP consumed (to 100)

Marian, watch over me!

Awaken +1
Boosts enabled duration of enabled ability - triple the fun! (to 2 turns)
Reduces cooldown time (to one use every 10 turns)

Awaken +2
Boosts ATK, DEF, MAG, and SPR increases (to 200%, undispellable)
Boosts enabled duration of enabled ability - triple the fun! (to 5 turns)
Reduces cooldown time (to one use every 9 turns)
Increases MP consumed (to 120)

All pinned up!

Awaken +1
Boosts DEF and SPR (20%)
Boosts fire, ice, lightning, water, wind, earth, light, and dark resistance increases (to 30%)

Awaken +2
Boosts DEF and SPR increases (to 30%)
Boosts HP and MP increases (to 50%)
Boosts LB gauge fill rate increase (to 150%)
Enables triple the fun! for one turn at the beginning of battle or after being revived