Daughter of Destiny Vanille
★★★★★ - ★★★★★★★
Defying Destiny (Vanille)
Awaken
+1
Enables quadruple gestalt for seven turns
Awaken +2
Boosts ATK, DEF, MAG, and SPR reductions (to 85%)
One Hundred Arms
Awaken
+1
Boosts earth damage for LB, abilities, and magic for all allies
(15%)
Awaken +2
Reduces cooldown time (to one use every 5 turns)
Volition to Atone
Awaken
+1
Removes effect of chance of enabling triple gestalt for one turn
when receiving a physical or magic attack
Enables triple gestalt at the beginning of battle or after being
revived
Awaken +2
Boosts equipment MAG when a single weapon is equipped in both
hands (25%)
Nature-Loving Gal
Awaken
+1
Boosts MAG increase (to 60%)
Awaken +2
Changes LB effects
Graceful Champion Fang
★★★★★ - ★★★★★★★
Flying Dragon Rider
Awaken
+1
Boosts increase to damage for jump attacks (to 150%)
Awaken +2
Boosts increase to damage for jump attacks (to 200%)
Boosts equipment ATK when armed with two one-handed weapons
(50%)
Boosts damage limit for various chains when armed with two
one-handed weapons
Power Pulse
Awaken
+1
Boosts damage for jump attacks (75%)
Awaken +2
Boosts increase to damage for jump attacks (to 150%)
Boosts ATK (500)
Broken l'Cie's Return
Awaken
+1
Boosts damage for jump attacks (75%)
Awaken +2
Boosts increase to damage for jump attacks (to 150%)
Boosts increase to damage of certain abilities (highwind and
highwind+: 5500%)
Neverending Hope
★★★★★ - ★★★★★★★
Magical Sacrament
Awaken
+1
Boosts MP restoration amount (to 60)
Awaken +2
Boosts damage reduction (to 35%)
Defying Destiny (Hope)
Awaken
+1
Boosts ATK, DEF, MAG, and SPR increases (to 230%)
Boosts resistance to reductions to ATK and MAG for all allies
(100%)
Awaken +2
Reduces cooldown time (to one use every 5 turns)
Reduces MP consumed (to 99)
Last Resort
Awaken
+1
Reduces cooldown time (to one use every 4 turns)
Boosts damage amount (to 2500%)
Awaken +2
Boosts damage amount (to 3500%)
Reduces MP consumed (to 99)
Sacred Guardian
Awaken
+1
Boosts MAG (20%)
Awaken +2
Boosts increase to parameters when setting Alexander (to 100%)
Unit can equip two of any one-handed weapon
Fills LB gauge every turn (500)
Future Hero
Awaken
+1
Boosts increase to damage of certain abilities (earthquake,
purification, and retributive blast: 1500%)
Boosts equipment MAG when armed with two one-handed weapons
(150%)
Awaken +2
Changes LB effects
Great Tumult II
(Once every 4 turns) Boost own MAG by 250%, and reduce SPR by 74%
and deal 2500% partial unmitigated earth magic damage to all
enemies
Turning Ruin into Salvation II
Boost HP by 20% and SPR by 30%, nullify silence, and boost damage
of certain abilities
(Damage boost - purification and earthquake: 2600%, retributive
blast: 1300%, and last resort: 500%)