Ability Awakening Update!




Daughter of Destiny Vanille
★★★★★ - ★★★★★★★

Defying Destiny (Vanille)

Awaken +1
Enables quadruple gestalt for seven turns

Awaken +2
Boosts ATK, DEF, MAG, and SPR reductions (to 85%)

One Hundred Arms

Awaken +1
Boosts earth damage for LB, abilities, and magic for all allies (15%)

Awaken +2
Reduces cooldown time (to one use every 5 turns)

Volition to Atone

Awaken +1
Removes effect of chance of enabling triple gestalt for one turn when receiving a physical or magic attack
Enables triple gestalt at the beginning of battle or after being revived

Awaken +2
Boosts equipment MAG when a single weapon is equipped in both hands (25%)

Nature-Loving Gal

Awaken +1
Boosts MAG increase (to 60%)

Awaken +2
Changes LB effects




Graceful Champion Fang
★★★★★ - ★★★★★★★

Flying Dragon Rider

Awaken +1
Boosts increase to damage for jump attacks (to 150%)

Awaken +2
Boosts increase to damage for jump attacks (to 200%)
Boosts equipment ATK when armed with two one-handed weapons (50%)
Boosts damage limit for various chains when armed with two one-handed weapons

Power Pulse

Awaken +1
Boosts damage for jump attacks (75%)

Awaken +2
Boosts increase to damage for jump attacks (to 150%)
Boosts ATK (500)

Broken l'Cie's Return

Awaken +1
Boosts damage for jump attacks (75%)

Awaken +2
Boosts increase to damage for jump attacks (to 150%)
Boosts increase to damage of certain abilities (highwind and highwind+: 5500%)




Neverending Hope
★★★★★ - ★★★★★★★

Magical Sacrament

Awaken +1
Boosts MP restoration amount (to 60)

Awaken +2
Boosts damage reduction (to 35%)

Defying Destiny (Hope)

Awaken +1
Boosts ATK, DEF, MAG, and SPR increases (to 230%)
Boosts resistance to reductions to ATK and MAG for all allies (100%)

Awaken +2
Reduces cooldown time (to one use every 5 turns)
Reduces MP consumed (to 99)

Last Resort

Awaken +1
Reduces cooldown time (to one use every 4 turns)
Boosts damage amount (to 2500%)

Awaken +2
Boosts damage amount (to 3500%)
Reduces MP consumed (to 99)

Sacred Guardian

Awaken +1
Boosts MAG (20%)

Awaken +2
Boosts increase to parameters when setting Alexander (to 100%)
Unit can equip two of any one-handed weapon
Fills LB gauge every turn (500)

Future Hero

Awaken +1
Boosts increase to damage of certain abilities (earthquake, purification, and retributive blast: 1500%)
Boosts equipment MAG when armed with two one-handed weapons (150%)

Awaken +2
Changes LB effects




Great Tumult II

(Once every 4 turns) Boost own MAG by 250%, and reduce SPR by 74% and deal 2500% partial unmitigated earth magic damage to all enemies

Turning Ruin into Salvation II

Boost HP by 20% and SPR by 30%, nullify silence, and boost damage of certain abilities

(Damage boost - purification and earthquake: 2600%, retributive blast: 1300%, and last resort: 500%)