Unit Revamp
Upgraded Limit Burst |
Raikiri Deal partial unmitigated damage to all enemies, boost own LB damage, and deal fixed lightning damage to caster next turn |
Absolute Raikiri Deal partial unmitigated damage to all enemies, boost own LB damage and ATK, and deal fixed lightning damage to caster next turn * Effect available after learning Precursor of the Storm |
Upgraded Abilities |
Shock Flash Damage all enemies and fill LB gauge for all allies |
Shatter Arms Reduce ATK and MAG for all enemies and fill own LB gauge |
Shatter Guard Reduce DEF and SPR for all enemies, and fill own LB gauge |
Shock Reflex Drain HP and deal partial unmitigated lightning damage to one enemy |
Charged Protection Chance of temporarily guarding allies against physical damage, and boost DEF and reduce damage taken for caster |
Overcharge Boost DEF, SPR, and HP by 30%, nullify blind, confusion, and disease, and escape death one time when HP is above a certain point |
Storm Brand Deal partial unmitigated lightning damage to one enemy, and add lightning element to physical attack, fill LB gauge, and boost lightning physical damage for self |
Static Barrage Damage all enemies and power up with consecutive use, and reduce ATK, DEF, MAG, and SPR for all enemies |
Magnetic Grip Boost ATK by 500, and boost equipment ATK when a single weapon is equipped in both hands |
Storm Calling Damage one enemy, and restore HP and MP and fill LB gauge for self |
Phase Shift Boost HP, MP, ATK, and DEF by 20%, add chance of evading physical attacks, and restore MP and deal fixed lightning damage to caster every turn |
Stasis Bound Temporarily increase chance of being targeted, reduce physical damage taken, and reduce physical damage dealt by humans and machina monsters for two turns |
Demagnetizing Strike Deal partial unmitigated damage and reduce lightning resistance for one enemy, and fill own LB gauge |
Electric Charge Enable specific abilities to be used twice in one turn (Activate one time each regardless of equipment conditions) |
Tempest Charge Enable specific abilities to be used three times in one turn (Activate one time each regardless of equipment conditions) |
Combat Overdrive Boost own ATK and damage of certain abilities |
Ancient Figure (7★) Boost HP by 30%, ATK and SPR by 50%, LB gauge fill rate, and LB damage, boost equipment ATK when a single weapon is equipped in both hands, and boost ATK and lightning physical damage for caster at the beginning of battle or after being revived |
Shock Embrace (7★) (One use every 4 turns) Reduce lightning resistance for all enemies, add lightning element to own physical attack, fill LB gauge for caster, and caster can evade some physical attacks five times |
Storm Clouds (7★) (One use every 3 turns) Damage one enemy, boost damage of certain abilities, and fill own LB gauge |
Bolting Strike (7★) Deal partial unmitigated damage and reduce DEF for all enemies, and fill own LB gauge |
New Abilities |
Shock and Awe (7★) (Three uses per battle) Boost own lightning physical damage, deal partial unmitigated damage to all enemies, and boost LB damage and fill LB gauge for caster |